Post by mishy23 » Fri Aug 06, 2004 4:39 pm

I'm glad to hear there are interested people, Unfortunately I had no chance last night to pack together my files and upload.
But don't worry I am free all weekend and I will get the mod up somewhere for download, even if I have manually crank my 56k modem the entire time.

Warwolf: The game select screen looks so much better in-game, I had to convert it to jpeg to put it up on the webopage and it distorted it very badly.

Okay I bet you guys will want a readme file, I better start doing that.
Too bad i'm going to miss this friday's update on the front page :(
-Mishy


EDIT 08/07/04

My website is apiece of garbage and i'm trashing it as soon as possible.
I am done the mod, it is zipped and ready and the readme is even written with all the cube recipes and changes.
But no my website won't let you upload zip files.
Well I emailed phrozen to see if he can give me a home, so as soon as I here back, We'll see what happens, otherwise does anyone else have a place to upload the mod.
File sizes are
Bin files 924k zipped
DLL files 326k zipped
and the text readme file.

So luckily as you see its not a huge download,
this wait though has given me a chance to add a few more cube recipes in at the last second ;)

-Mishy23

Ah what the heck here is the official readme:

INSTALLATION INFO:
This mod uses bin files and is run with the -direct switch.
There are 3 different parts to this mod:
1)The README file you are currently reading
2)The bin files, you must put the folder orm-beta into your D2 directory, and the shortcut anywhere you wish,
the shortcut shold run the mod without further editting.
3)D2Common.DLL, this editted version is needed to run ORM, please backup your current version of D2common.dll,
and place this modded dll into your D2 directory.

Double click the shortcut and welcome to Odin's Runeword Mod.
To be able to play vanilla D2 or any other mods again, just remove the modded d2common file, and use your backed up
copy of D2Common.dll, and everything will work perfectly. BTW, the only code edit to this DLL file is too allow runewords in magic, rare,
set and unique items, if you want this ability in vanilla D2, by all means feel free to use this DLL with it.
Though runewords in set items is bugged.
-Mishy23


Mod Info - Version 1.02
-All wearable items, except rings and amulets now automtically have 2 sockets.
-Gloves, belts and boots now have sockets.
(gloves are socketed as weapon type, belts are sockets as armour
type, boots are socketed as shield type).
-All unique and set items have been removed.
-New Itemtypes added or replaced old itemtypes.
Robes and Cloaks are a new type of torso armour.
Katana type is a new type of assassin weapon, but all classes can
use.
Wands are used by druids now, Knives are used by necromancers.
Archer gloves replace chain gloves.
Wizard sashes replace sash type.
Druid pouches replace belt type.
Necro gloves repace hard leather glove type.
Barb boots replace hard leather boot type.
Assassin Kicking boots replace chain boot type.
-staffmods changed to automod system, many new items have automods,
Axes have +50% damage to demons.
Archer gloves have amazon automods.
Wizard sashes have SOR automods and faster cast automod.
Staffs have a built in AC% bonus.
Throwing knives and normal knives have NEC automods.
Necro gloves have cursing skill automods for NEC.
Heavy armour and paladin shields have aura automods for PAL.
Knight Swords have combat automods for PAL.
Barb boots have passive automods for BAR.
2handed swords and throwing axes have BAR automods.
All thrown weapons have self-replenish automods.
Druid wands have elemental automod for DRU.
Druid pouches have transformation automods and replenish life for
DRU.
Katanas and claws have automods for ASN.
Assassin boots have trap automods for ASN.
Rings have automods that reduce resistances of enemies.
Amulets have MF automods.
Jewels have ASN skill automods.
And more...
-rune names and abilities changed, 32 runes, and 10 broken runes.
Power runes form runewords, broken runes are for cube recipes.
-gems have been removed, replaced with broken runes.
-rune drops increased incredibly.
-runewords can be added to magic and rare items!!!!!!!!
-order of runes does not matter for runewords (i.e. rune2+rune4 = same runeword as rune4+rune2).
-every combination of runes will form a runeword, though some may be
VERY weak.
-items drop from monsters more frequently.
-magic and rare items drop more frequently.
-many runewords use oskills, and cast spell on strike abilites, including a
few item only spells.
-two different runewords, generic runewords and power runewords,
generic runewords are weaker and work
on almost all item types, while power runewords are stronger and
more rare as they only work
on one type of item.
-charms only drop as small and medium, also charms now have +skill
automods!!!
-skills have no pre-requisites.
-monsters have boosted ar, def, damage, hp and grant an increase in xp.
-monsters appear in larger groups now.
-monsters have new special abilities.
-color codes have been fixed resulting in all items gaining color in the
inventory screen AND in-game screen.
-increased run/walk speed slightly (for monsters also!)
-monsters resistance increased in normal and nightmare, immunity
removed in hell though resistanes
are up to 99% (this increases difficulty slightly, while monsters aren't
immune, no immunities
display to show player what element will do very low damage)
-cold mastery increases damage instead of lowering resistances.
-quick xp gain for levels under 8
-gamble odds increased slightly, now able to gamble charms(not small)
and runes.
-character stats adjusted, energy has better investment returns. i.e sorc
gains 3mana per energy point.
-all monsters can block now, even without shields, this includes npc and
summon monsters.
-casting delays have been lowered slightly for many spells.
Teleport has gained a 1/3rd of a second delay. Ffrozen orb has had
its casting delay raised slightly.
-current itemtypes have been modified, creating more subgroups, this
gives more control over power runewords.
Now some runewords will only work in two handed swords, or heavy
armour, or archer gloves.
-cube recipes for rerolling and upgrading itemtypes plus more added!
Crafting runes include in order of rarity:
Chipped, Cracked, Flawed, Blank, Fake, Corrupted, Defiled,
Sealed, Tainted, Unknown Runes
5 chipped = flawed
5 cracked = blank
5 flawed = fake
5 blank = corrupted
5 fake = defiled
5 corrupted = sealed
5 defiled = tainted
5 sealed = unknown
Other recipes:
1healing+1mana+cracked = small rejuv
1cracked+1blank+1corrupted = full rejuv (full rejuvs do not
drop in game, except hell act5)
3small rejuvs+1blank = full rejuv
2rings+1flawed=magic amulet
2amu+1blank=magic ring
1charm+1blank+1fake+1jewel=rerolled charm
1chipped+1flawed+1fake+1defiled = 1 mystery rune
1cracked+1blank+1corrupted+1sealed = 1 mystery rune
non-ethereal weapon or armour+1chipped = item repaired
Any item+1defiled+1blank= socketed runes/jewels removed
and destroyed from item
Any item+1tainted+1unknown= socketed runes/jewels
removed from item but kept
REROLLing Items:
magic ring+2chipped+1corrupted+jewel
magic amulet+2cracked+1fake+jewel
rare ring+2flawed+1defiled+jewel
rare amulet+2blank+1sealed+jewel
magic normal weap+1chipped+1ring
magic normal armo+1chipped+1amulet
rare normal weap+1flawed+1ring
rare normal armo+1blank+1amulet
magic exc weap+1fake+1ring
magic exc armo+1corrupted+1amulet
rare exc weap+1defiled+1ring
rare exc armo+1sealed+1amulet
magic eli weap+1tainted+1ring
magic eli armo+1unknown+1amulet
rare eli weap+1tainted+1ring+1jewel
rare eli armo+1unknown+1amulet+1jewel
Upgrades:
magic weap+2flawed+1chipped+1small charm=exceptional
magic armo+2blank+1cracked+1small charm=exceptional
rare weap+2fake+1flawed+1small charm=exceptional
rare armo+2corrupted+1blank+1small charm=exceptional
magic exc weap+2defiled+1fake+1small charm=elite
magic exc armo+2sealed+1corrupted+1small charm=elite
rare exc weap+2tainted+1defiled+1small charm=elite
rare exc armo+2unknown+1sealed+1small charm=elite
-Runewords completed = 400, all runes from 1-10 will work in all items in
any order
Future patches will be released with additional runewords in the
future!


ENJOY!





Thanks to EVERYONE at the Phrozen Keep forums, who with patience and knowledge have helped me
develop this mod. Without them I would never have made it this far.
Special thanks to: Kingpin, Warwolf, onyx, GuyAskingQuestions, Darque, Paul Siramy, Tron Bonne, DeClineD,
Pmpch, Mouse, Char, Joel, Myhrginoc, PC-Baal, afj666, Eltear, and everyone else if you were left off by accident!!!!
Playtesters: Warwolf, Kiwivagrant, freykin, Malachor, Shadowlord



One last thing not mentioned above:
Vendors only pay up to $1000 per item, so money on the ground will become more important, you are lucky I raised it from $1 ;)